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AI Insights · Timothy · April 2022

Top 5 Shoot'em Up Games Performance in the US for Q1 2022

Discover the performance trends of the top 5 Shoot'em Up games in the US during Q1 2022, with key insights on downloads, revenue, and active users.

Top 5 Shoot'em Up Games Performance in the US for Q1 2022

In Q1 2022, the top 5 Shoot'em Up games in the United States showed varying performance trends in terms of weekly downloads, revenue, and active users. Here, we delve into the specifics for each game based on data from Sensor Tower.

Azur Lane experienced fluctuating weekly revenue, starting at approximately $805K in late December and witnessing a significant drop to around $80K by mid-January. Revenue spiked again, peaking at about $381K in late February. Weekly downloads remained relatively stable, averaging around 3.5K to 4K throughout the quarter. Active users showed a slight decline from 81.6K at the beginning of the quarter to 74.1K by the end of March.

Archero saw a steady increase in weekly downloads, starting at 22.1K in late December and climbing to 33.8K by the end of March. Weekly revenue peaked at approximately $243K in the week of March 21. Active users exhibited some fluctuation, starting at 116.1K in late December and ending at 103.5K by the end of March.

Galaxy Attack: Alien Shooter showed strong performance with weekly downloads peaking at around 95K in early January and maintaining an average of about 82K to 92K throughout the quarter. Weekly revenue peaked at roughly $193K in late February. The game maintained high active user numbers, starting at 703.9K in late December and finishing the quarter strong at 675.5K.

1945 - Airplane shooting game had a solid start with weekly downloads at 104.8K in late December, although this number gradually declined to about 70.7K by the end of March. Weekly revenue peaked at approximately $137.6K in late December and saw a slight decline to around $103.1K by the end of the quarter. Active users decreased from 325.7K in late December to 271.8K by the end of March.

Mr Autofire maintained consistent weekly downloads, starting at 21.8K in late December and ending at 24.3K by the end of March. Weekly revenue showed a peak of about $114.5K in mid-February. Active users increased slightly from 216.4K in late December to 232.8K by the end of March.

For more detailed insights and data on these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022